If you leave the headphones on the desk for a while the tracker will go to sleep to save battery power, necessitating a push of its button to bring it back to life. Pairing the tracker with the software is straightforward, and a blue status LED on the unit lets you know when it’s successfully connected. Powered by a single AAA battery and activated by a rubbery button, the tiny Head Tracker can follow head movement in all three dimensions, and there’s a Sweet Spot button in the plug-in window so that you can optimise listening for your preferred position. The Nx Head Tracker only works with the newer Bluetooth low-power systems (Bluetooth 4.0 BLE), so some older computers may not support it directly, though adding an inexpensive USB-BT4.0 BLE dongle should get you working. For the greatest precision and speed, it is possible to combine input from both the Head Tracker and camera. The Nx Head Tracker works in low light conditions and when you’re not directly in front of the computer it also responds rather more quickly to head movements than the camera. This can follow the movement of the user’s head, either using the computer’s built-in camera or, better still, the dedicated Waves Nx Head Tracker unit, which clips on top of your headphones using a thick rubber band and communicates with the computer using Bluetooth. That’s where Waves’ Nx head-tracking technology comes in. On headphones, the soundstage follows every movement of our heads not so with speakers, where the change in what we hear as our heads move is key to locating the direction from which the sound is coming. There have been other attempts to reproduce the loudspeaker listening experience on headphones, but many have failed to compensate for head position and movement. This includes simulating the reflective qualities of a well-designed control room and applying binaural processing to create a convincingly real listening experience, to the extent that Nx can present surround mixes in 7.1, 5.1 or 5.0 formats as well as mono and stereo, all using conventional stereo headphones. In an effort to narrow that gap, Waves have developed Nx: a monitoring plug-in that slots into a DAW’s master stereo out insert point with the aim of emulating a control room/loudspeaker environment when listening on conventional headphones. We all know that listening on headphones provides a very different experience from listening on loudspeakers. Room simulation on headphones usually stops being convincing as soon as you move your head. If you wish to have a truly immersive multimedia experience nowadays, 3D sound is a must.The Nx Virtual Mix Room plug-in (left) is paired with a stand-alone program that sets up the head-tracking aspect of the product (right). The most dedicated gamers or movie lovers sometimes invest a lot of money in quality speakers which they then place in each corner of the room to get the best surround sound. That is certainly a cool setup, but what if you don’t have the budget yet, or if you just don’t want to rearrange your room for the sake of some speakers? #WAVES NX VIRTUAL MIX ROOM MOVIE# Well, you could always go for a good pair of 3D headphones. Or you could try an application called Waves Nx. What’s this one about?Ĭreated by famed developers Waves Audio Ltd, Waves Nx is a lightweight app that allows you to hear 3D sound with any pair of headphones. The concept is hardly a new one Windows 10 already comes with not one but two similar sound processing tools, namely Windows Sonic and Dolby Atmos. Nevertheless, Waves Nx’s features and functionality make it stand out. Once installed, the app creates a virtual audio device that will henceforth process all the sounds coming from your PC. As soon as you play anything, you’ll most certainly notice a huge difference between what you hear now and what you used to listen to. It’s hard to put into words, but Waves Nx is a significant improvement to the sound coming from your headphones, and believe this poor (as in not rich) tester when he tells you that you don’t need high-quality headphones to hear that improvement. Multimedia should be used for a wide array of activities, such as gaming and listening to music it even has the potential to give music producers a new perspective on their tracks.
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